Pretty fun! Initially tried to play it as a slow-paced kind of city builder, sim-type game, but it made more sense when I played it as a fast-paced game. Was a little confused how I lost the first few times, as it's a little hard to track where the resources are going. But I got the hang of it after a few tries!
Such a nice game. I had my fun for sure! It's even felt intense!
I like graphics, idea and implementation of the idea. It's hard to keep those things balanced but you've managed it!
Some notes: - There would be nice to have some indicators in game to help understand the economic of the game. Like popping numbers how much what've dove - Also there would be nice to have gain/loss numbers for each resource. Sometimes it's hard to follow how good you're with resources... - Gameplay music is a little bit annoying for my taste - Help is a must read at the begining. It wasn't obvious so I've played first game waiting for a tutorial or explanation and lost badly. After going to the help menu (which is accessible only from main menu) I've had a basic idea what I should do which led me to victory after some experimentation.
But don't be discouraged! You have this detailed feedback from me because your game is great and I want it to be even more better!
Thank you for the feedback! I'll try and incorporate these into my game and also make the help screen appear before gameplay. And as for the music, I'm not sold on it either. I made it very quickly as a stopgap in case I ran out of time, and I'm not good with chiptune, so the only solution I can give is mute it lol.
P.S. I tried your submission, but it won't run on my hardware, which I'm guessing is because I only have really old iGPU (an intel hd 2500 and 4400) but I could be wrong.
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Pretty fun! Initially tried to play it as a slow-paced kind of city builder, sim-type game, but it made more sense when I played it as a fast-paced game. Was a little confused how I lost the first few times, as it's a little hard to track where the resources are going. But I got the hang of it after a few tries!
Such a nice game. I had my fun for sure! It's even felt intense!
I like graphics, idea and implementation of the idea. It's hard to keep those things balanced but you've managed it!
Some notes:
- There would be nice to have some indicators in game to help understand the economic of the game. Like popping numbers how much what've dove
- Also there would be nice to have gain/loss numbers for each resource. Sometimes it's hard to follow how good you're with resources...
- Gameplay music is a little bit annoying for my taste
- Help is a must read at the begining. It wasn't obvious so I've played first game waiting for a tutorial or explanation and lost badly. After going to the help menu (which is accessible only from main menu) I've had a basic idea what I should do which led me to victory after some experimentation.
But don't be discouraged! You have this detailed feedback from me because your game is great and I want it to be even more better!
Psst.... We have a submission too...
Thank you for the feedback! I'll try and incorporate these into my game and also make the help screen appear before gameplay. And as for the music, I'm not sold on it either. I made it very quickly as a stopgap in case I ran out of time, and I'm not good with chiptune, so the only solution I can give is mute it lol.
P.S. I tried your submission, but it won't run on my hardware, which I'm guessing is because I only have really old iGPU (an intel hd 2500 and 4400) but I could be wrong.
Thanks for playing my game!